LeaksByDaylight is expanding by talking not only about Dead by Daylight, allowing all fans of video games and pop culture in general to stay updated not only on the Behaviour Interactive game but on everything. To you who are reading this, I say thank you, because it is thanks to you if all this is possible. A year later, the site you are reading this description on was born, which makes my dream of being able to write about video games come true. The player can help free the dog from the trap, and the dog will return to help you out. In 2019 I created LeaksByDaylight on reddit, the first community of Dead by Daylight dedicated to leaks of the game, which grew rapidly, leading me to create accounts on other socials. In the original Resident Evil 4, there's an adorable pup stuck in a bear trap that Leon stumbles upon. They can try to do it as a reimagining, but if they go that route they have a much harder uphill battle to win there for certain as one of RE4's biggest strengths is it's such a varied and well designed and paced game that's perfectly built around its mechanics.Born in Italy and always passionate about video games, in 2016 I discover Dead by Daylight, a game that I fall in love with and I will start writing guides on Steam (as the tool to not corrupt the saves for the EULA bug), and to create communities on socials dedicated to the game. Remaking it isn't off the table as an eventuality for them, so I am curious how they may tackle it and I'm sure there will be huge internal debates about direction with it. I do think RE4's Village setting and Castle in particular and some of the monsters have serious survival-horror potential if tuned and reimagined correctly. I do think an RE4 that tried to reimagine the whole experience as more of a horror game ala' REmake 2, not entirely removing the action but really amplifying the horror aspect, could introduce a very different but possibly very good take on an alternate RE4. Way 2: Instead of trying to face RE4 in it's own turf, try a very different version of RE4. My preferred way is in-line with this topic: The one area I think they could get away with is changing the Island up more, keeping the best moments but being more open to redesigning aspects of it. The problem here is while I do think a good game can come out of a reimagined RE4, RE4 is such a classic that there's a very real possibility if they change it too much they could make it worse. Maybe they can add a few things, but try to retain it. Way 1: Bluepoint Shadow of the Colossus style remake, where they try to keep the original game intact but with modern graphics, some modern ease of use functions. This is just my opinion, but I feel there's only two ways they should remake Resident Evil 4: If they wanted to connect more to Remake2 (and 3 from what has been leaked/rumored), then this style could potentially be amazing. Nonetheless, "Hookman" has remained in the minds of Resident Evil fans as a "What could have been?", and there's even been a fan project to create a tech demo based on it's concept. The game we got was amazing, but it was a lot less connected to the Resident Evil Series then the original envisioning in my opinion. Resident Evil 4 would abandon alot of this, due to both how the tech at the time would never get close to being able to what they wanted to do, and the fact the horror formula was considered to be "growing stale" by Capcom. After a successful remake of Resident Evil 4, fans of the survival franchise look on to the next RE release. It was to involve Chris, Sherry, and Claire too. It would be about investigating the original Virus that Umbrella discovered, and alot of other obscure backstory. And the theme of the story was Leon slowly going crazy and beginning to hallucinate all this horrifying shit (some aspects of this were actually used in 7). Long story short, Resident Evil 4 was far more horror focused.
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